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Flameborn

Builds

Six ready-to-play archetypes to start strong, from ranged DPS to the unkillable tank.

Indicative builds, tuned to the latest update's meta. Enshrouded's skill tree is single and shared: you can freely mix branches without locking yourself out. Use these archetypes as a starting point, then refine to your style and your finds.

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Archer / Ranger

Archer / Ranger

The game's king of ranged DPS. You stack critical hits while staying mobile and out of reach — great solo and against bosses.

Path & key skills

  • Ranger branch first
  • Precise Shot, Eagle Eye, Multishot
  • Critical hit chance & critical damage
  • A few Survivor points for dodging and the double jump
Weapon
Bow (+ backup dagger for melee)
Armor
Light
Attributes
Dexterity (main) · Constitution · Endurance

Food & buffs

Dishes rich in Dexterity and crit chance, plus an endurance elixir to keep dodging and shooting going.

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Battlemage

Battlemage

Versatile and tough: ranged damage, passive mana regen and a magic shield (Guard). The most comfortable pick in the current meta.

Path & key skills

  • Battlemage branch
  • Guard (mana shield), mana regeneration
  • Unity to recover mana
  • A dip into Wizard for high-level damage spells
Weapon
Wand (+ offensive staff)
Armor
Medium
Attributes
Intelligence (main) · Spirit · Constitution

Food & buffs

Intelligence- and mana-regen-focused dishes, mana potions, and elemental resistance flasks.

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Barbarian / Warrior

Barbarian / Warrior

A very high-DPS melee that heals while it hits. With enough crit chance and lifesteal rings, you become nearly unstoppable.

Path & key skills

  • Warrior and Barbarian branches
  • Battle Heal: healing on critical hits
  • Ruthless Assault, Nemesis
  • Critical chance and critical damage
Weapon
Two-handed weapon (sword / axe / mace)
Armor
Medium
Attributes
Strength (main) · Constitution · Endurance

Food & buffs

Dishes rich in Strength and crit chance, grilled meats for max health, and lifesteal rings.

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Tank

Tank

The party's wall. You block, parry and stun with a shield while soaking up hits that would drop everyone else.

Path & key skills

  • Warrior and Guardian / Tank branches
  • Thick Skin (Constitution scaling with Flame level)
  • Battle Heal
  • A few Survivor points (double jump, basics)
Weapon
One-handed weapon + shield
Armor
Heavy
Attributes
Constitution (main) · Strength · Endurance

Food & buffs

Dishes that maximize health and Constitution, damage-reduction elixirs, and resistance flasks.

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Healer

Healer

The party's support: area healing, buffs and squad survivability. Water Aura heals continuously without even casting a spell.

Path & key skills

  • Healer branch
  • Water Aura (passive area healing)
  • A dip into Battlemage for mana and wand damage
  • A few Wizard points at high level
Weapon
Wand + staff
Armor
Light
Attributes
Intelligence (main) · Spirit · Constitution

Food & buffs

Intelligence- and mana-regen-focused dishes, mana potions, and enough to keep a decent health pool (Constitution).

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Assassin

Assassin

Stealth and opportunity damage: you flank enemies for devastating surprise attacks, in melee and at range.

Path & key skills

  • Assassin branch
  • Stealth damage and backstabs
  • Mobility and dodging (Survivor)
  • Critical hit chance & critical damage
Weapon
Daggers / fast weapons (+ backup bow)
Armor
Light
Attributes
Dexterity (main) · Endurance · Constitution

Food & buffs

Dishes rich in Dexterity and critical damage, endurance elixirs, and anything that boosts the first strike.

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